Java Edition · Towny Survival RPG

Algorithm OasisMC

Found a town. Level eleven skills. Take the dungeons for Souls and spend them on enchantments the base game never had.

How to join
Discord discord.gg/joinoasismc — online — members
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What this is

Survival, with somewhere to go.

Vanilla survival runs out of things to work toward. Here the world you build in sits on top of an RPG: skills that level from how you play, towns with real upkeep, dungeons that pay in their own currency, and an economy other players are already running.

Hard difficulty and no keep-inventory, so what you carry matters. One address, no mods to install.

  • 11skills, each to level 100
  • 81custom enchantments
  • 12jobs — hold three at once
  • 2dungeon worlds, each with a boss
  • 13custom crops across four seasons
  • 417quests on the quest board

The world

Four places you'll actually live in.

Each world has one job, so the place you build never has to double as the place you grind.

  1. Hub

    Spawn

    Where everything meets: the auction house, quest board, eleven crates, fishing dock, pet and cosmetics shops, and the PvP arena.

  2. Build

    Survival

    Custom-generated terrain 100,000 blocks across. Random-teleport out, pitch a camp, and claim the land your town will grow on.

  3. Gather

    The Nether

    Fortresses, bastions and ancient debris, in a dimension of its own. What you haul out of it goes back to the town you are building.

  4. Endgame

    The End

    Past the portal: the dragon on its island, and the outer islands for anyone who gets beyond it.

Live map See the survival world before you walk it. Fly over the terrain in your browser, out to the border 50,000 blocks from the centre. Players show up where they stand. Open the live map Checking…

How you play

Nine things to do. Pick a slot.

Nothing here is a separate game mode — it's one world, and every system feeds the others.

A lantern-lit mineshaft with an enderman standing on the rails

01 · Skills

No class to pick. You become what you do.

Eleven skills level from 1 to 100 through use — mine and Mining climbs, take hits and Defense does. Abilities unlock along the way.

  • Farming, Foraging, Mining, Fishing, Excavation
  • Archery, Defense, Fighting, Agility
  • Alchemy and Enchanting
More on skills
A walled harbour town with tiled roofs and a ship at anchor

02 · Towny

Claim land. Keep it by paying for it.

Land protection is Towny. A town costs $5,000 to found and $250 for every block it claims — and upkeep comes due every day at noon.

  • Not ready? A camp is free and lasts 48 hours
  • Every resident adds eight claimable blocks
  • Nations form at $100,000
More on towns
A dim, vine-hung timber corridor with a chequered stone floor

03 · Dungeons

Doors that only open for kills.

Two dungeon worlds, Overgrown and Voidspire. Each gate wants a body count before it lets you through, and every kill pays in Souls.

  • Bosses with 60,000 and 80,000 health
  • They return every four hours
  • Rare drops: the Gorveth Sword, the Voidpiercer Scythe
More on dungeons
A long library hall lit by hanging lanterns

04 · Enchantments

81 enchantments vanilla never shipped.

Bought with Souls, which only come out of the dungeons — so the best gear on the server is earned underground, not rolled at a table.

  • Veinminer, Treefeller, Tunnel, Blast Mining
  • Telekinesis, Smelter, Replanter
  • Soulbound — keep the item when you die
More on enchantments
A campfire and stacked barrels outside a forest cottage

05 · Jobs

Get paid for what you were doing anyway.

Twelve jobs, and you can hold three at once. Each levels to 200, and the pay rises with it.

  • Miner, Digger, Lumberjack, Farmer, Fisherman
  • Hunter, Explorer, Builder, Crafter
  • Brewer, Enchanter, Weaponsmith
More on jobs
A timber market square at dusk

06 · Markets

A fixed price, or a better one.

The server shop always buys and sells at known rates. The auction house and player warps are where you beat them.

  • Server shop across eight categories
  • Auction house and player-run warp shops
  • A trade window, so swaps can't be scammed
More on the economy
Tall spruce trees in warm evening haze

07 · Quests

Three a day, and 417 that wait for you.

Every midnight you're dealt one easy, one medium and one hard daily quest. The quest board never resets: 417 quests in eleven trades, each paid once.

  • Dailies pay $50 to $5,500 each
  • Quest board: up to four running at a time
  • A 25-quest battlepass, free and premium tracks
More on quests
A field of ripe wheat at sunset with windmills behind it

08 · Farming & fishing

A farm with seasons. A sea with rarities.

Thirteen new crops that need the right season, steady water and a good eye for when they are ripe. And more than 70 custom fish, with baits that tilt the odds toward the rare ones.

  • Star-rated harvests: the better the crop, the better the price
  • Sprinklers on solar power, ore bushes and money trees
  • Five fish rarities, from Common to Legendary
More on farming
Cherry trees in blossom above a mountain lake

09 · Cosmetics

Look like nobody else. Play like everybody else.

Cosmetics change how you look and never what you can do: pets, hats, particles, emotes, glows and balloons.

  • Tool skins for swords, picks, axes, shovels and hoes
  • Furniture for the house you built
  • Chat colours and a customisable profile
More on cosmetics

Progression

Every bar fills the same way.

By playing. There's no skill menu to spend points in — use a thing and it gets better.

Gathering

  • Farming
  • Foraging
  • Mining
  • Fishing
  • Excavation

Combat

  • Archery
  • Defense
  • Fighting
  • Agility

Craft

  • Alchemy
  • Enchanting

Level cap · 100

Three currencies, three ways to earn

  1. $

    Money

    From jobs, quests and selling. Pays for towns, claims and the server shop. Everyone starts with $1,000.

  2. S

    Souls

    From dungeon mobs and bosses, and nowhere else. The only way to buy custom enchantments.

  3. C

    Coins

    From playtime levels, daily rewards, crates, chat games and the battlepass. Spent in the coin shop on crate keys, sell wands and the rarest cosmetics.

The server keeps time

Log in at any hour. Something is due.

  1. Every 5 min

    Level XP

    Being here counts. Every five minutes adds a point toward 24 playtime levels, and each level pays in crate keys, Coins or money.

  2. Every 15 min

    Chat games

    Unscramble, maths, reaction — first correct answer takes the prize. A new one every fifteen minutes.

  3. Every 4 hours

    Dungeon bosses return

    Both bosses respawn on a timer you can check from the dungeon menu.

  4. Daily at noon

    Town upkeep comes due

    Towny collects once a day, at midday server time. Towns that can't pay don't last.

  5. Midnight

    New daily quests

    One easy, one medium, one hard, dealt fresh to every player.

  6. 200 votes

    Piñata party

    When the server's vote counter fills, a piñata lands at spawn for everyone online.

Community

The other half is the people.

Discord

Town recruitment, trade offers, update notes and staff — it all happens there first.

— members · — online

Join the Discord

Vote

Five server lists, one click each. A vote pays a Vote Crate key, the one key the coin shop does not sell, and moves the piñata counter.

5 sites · once a day each

Vote for the server

Wiki

Costs, cooldowns, currencies and what happens when you die — the numbers behind every system.

Searchable · no login

Open the wiki

Three steps in

Your first night starts here.

  1. 01 Open Minecraft: Java Edition
  2. 02 Multiplayer → Add Server
  3. 03 Paste the address and join
Full joining guide

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