Features
One world. Eleven ways in.
Every system here feeds another: jobs pay for towns, dungeons pay in Souls, Souls buy the enchantments that make the next dungeon possible. Start anywhere.

01 · Skills
Eleven skills, and no class to lock you in.
There is no class-select screen. Each of eleven skills levels from 1 to 100 by doing the thing it measures, so two players who joined the same day can end up nothing alike.
Abilities unlock as a skill climbs, and the leaderboards track who has pushed each one furthest.
- Skills
- 11
- Level cap
- 100
- How they level
- By use

02 · Towny
Land is claimed, taxed and defended.
Towny is how protection works here. Found a town, claim the blocks around it, and decide plot by plot who may build, break or trade.
It is not free to keep. Upkeep is collected once a day, at noon server time, so a town has to earn its place on the map. Not ready for that? A camp costs nothing and stands for 48 hours.
- Found a town
- $5,000
- Claim one block
- $250
- Outpost
- $500
- Found a nation
- $100,000
- Blocks per resident
- 8
- Camp
- Free · 48 h

03 · Dungeons
Two dungeon worlds. The doors count your kills.
Overgrown is the medium run; Voidspire is the hard one. Each is its own world of custom mobs, and each gate inside only opens once you have killed enough of them.
Every kill pays Souls. At the end waits a boss with custom attacks and a health bar in the tens of thousands — and when it falls, it comes back four hours later.
- Overgrown boss
- 60,000 HP
- Voidspire boss
- 80,000 HP
- Boss respawn
- 4 hours
- Overgrown reward
- 4,000 Souls
- Voidspire reward
- 5,000 Souls
- Weapon drop chance
- 20%

04 · Enchantments
81 enchantments the base game never had.
Custom enchantments are bought with Souls, and Souls only come from the dungeons. The strongest tools on the server are earned underground.
Some change how you gather, some how you fight, and one — Soulbound — decides whether an item is still yours after you die.
- Custom enchantments
- 81
- Bought with
- Souls
- Price range
- 400 – 14,000

05 · Jobs
Twelve jobs. Hold three at a time.
A job pays you for work you were going to do anyway. Take up to three at once, and each one levels to 200 — the higher it goes, the better it pays.
Combine them to suit how you play: a Miner who is also a Digger and an Explorer gets paid three ways on the same trip.
- Jobs
- 12
- Held at once
- 3
- Level cap
- 200

06 · Farming
A farm that knows what season it is.
Thirteen new crops grow here, and none of them grow by being left alone. Each has the seasons it will take root in, a water level to keep up, and a star rating at harvest that decides its price.
Start with a watering can and a row of tomatoes. End with sprinklers running on solar power, bushes that grow diamonds, and money trees that pay straight into your balance.
- Custom crops
- 13
- Seasons
- 4
- Quality tiers
- 4
- Ore bushes
- 5
- Money trees
- 5
- Largest sprinkler
- 7 × 7

07 · Economy
Three currencies, two kinds of market.
The server shop buys and sells at fixed rates across eight categories, which puts a floor under every price. The auction house and player-run warp shops are where you do better than that.
Money runs towns and trade. Souls come from dungeons and buy enchantments. Coins come from playtime levels, daily rewards, crates, chat games and the battlepass, and the coin shop turns them into crate keys, sell wands and the rarest cosmetics.
- Starting balance
- $1,000
- Shop categories
- 8
- Currencies
- 3

08 · Quests
Three quests a day, and 417 more on the board.
At midnight every player is dealt three daily quests: one easy, one medium, one hard. They pay in money: $50 for the easiest, $5,500 for the hardest.
The quest board is the long road: 417 quests across eleven trades, from Hunter to Smelter, each paid once and worth $445,500 between them. The battlepass runs beside it, 25 quests in order on a free track and a premium one.
- Daily quests
- 3 per day
- Quest board
- 417 quests
- Battlepass tiers
- 25

09 · Fishing & events
There is always something about to start.
Fishing is its own game here: more than 70 custom fish in five rarities, and baits that tilt the odds toward the rare ones. The fisherman has his own warp: /warp fisherman.
Chat games fire every fifteen minutes. The PvP arena is open whenever you want it, bounties can be placed on other players, and every 200 server votes drops a piñata at spawn.
- Fish rarities
- 5
- Custom fish
- 70+
- Chat games
- Every 15 min

10 · Levels & crates
Turning up is worth something.
Every five minutes you play adds a point of Level XP. There are 24 playtime levels, each with a badge of its own, and every one pays out when you claim it: crate keys, Coins or as much as $75,000.
The keys open eleven crates at spawn. Six tier crates, Common to Savage, hold gear that climbs from iron to netherite. Five premium crates hold money, Coins, cosmetics and 30-day ranks. Most crates can drop a key for the one above, and every key but the Vote key is sold for Coins.
- Playtime levels
- 24
- Crates
- 11
- Cheapest key
- 10 Coins

11 · Cosmetics
Look different. Play the same.
Cosmetics change how you look and never what you can do. Pets, hats, particle trails, emotes, glows and balloons; skins for swords, pickaxes, axes, shovels and hoes; and furniture for the base you built.
Most are bought with money from the characters at spawn. The rarest in each category cost Coins, and a few only ever come out of a crate or off the battlepass.
- Pets
- 72
- Hats
- 62
- Tool skins
- 125
Seen enough? Come and play.
Java Edition. No mods, no whitelist, no application.
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