How a crop grows
- Plant it in the right season. Every seed lists the seasons it accepts, and the ground refuses it in any other.
- Keep it watered. A crop starts half full and drinks as it grows. Let it run dry and it dies where it stands.
- Give it light. Light level 12 or higher grows at full speed. Below 6, growth drops to 70%.
- Pick it ripe. A crop left standing past ripe starts to rot, and part of the harvest comes off as rotten produce.
- It grows back. Harvesting does not remove the plant. Vegetables reset and start again; fruit trees and pitaya keep their trunk.
Craft a Crop Surveyor — four iron ingots around an apple or any custom seed — and right-click a crop to read its water level, soil quality, temperature, growth and rating.
Seasons run in the survival world only. Crops follow the same protection as everything else: you can plant, water and harvest where you are allowed to build.
The planting calendar
Summer is the fastest season to grow in and by far the thirstiest. Autumn is the slowest. Only corn and garlic go into the ground in winter.
| Crop | Spring | Summer | Autumn | Winter | Plant on | Seed |
|---|---|---|---|---|---|---|
| Tomato | Yes | Yes | Yes | No | Farmland | $15 |
| Cabbage | Yes | Yes | No | No | Farmland | $20 |
| Pepper | Yes | Yes | Yes | No | Farmland | $20 |
| Corn | Yes | Yes | Yes | Yes | Farmland | $22 |
| Garlic | Yes | Yes | Yes | Yes | Farmland | $25 |
| Chinese Cabbage | Yes | Yes | No | No | Farmland | $25 |
| Grape | Yes | Yes | Yes | No | Farmland | $25 |
| Hop | Yes | Yes | Yes | No | Farmland | $27 |
| Pitaya | Yes | Yes | Yes | No | Grass or dirt | $27 |
| Eggplant | Yes | Yes | No | No | Farmland | $30 |
| Pineapple | No | Yes | Yes | No | Farmland | $30 |
| Apple Tree | Yes | Yes | Yes | No | Grass, dirt or podzol | $35 |
| Orange Tree | Yes | Yes | Yes | No | Grass, dirt or podzol | $40 |
Seeds are sold in the crop market. They also turn up in the wild: breaking grass and ferns can drop one, and oak, birch and dark oak leaves can drop apple and orange seeds.
Water
A crop's water runs from 0 to 100. Above 70 it grows at full speed, from 31 to 70 at 90%, and at 30 or under at 70%. Rain tops every crop up. Otherwise it is on you:
| Watering can | Holds | Reach | Water per crop | Price |
|---|---|---|---|---|
| Copper Can | 1,000 ml | 2 blocks | 5 | $100 |
| Golden Can | 2,000 ml | 3 blocks | 7 | $150 |
| The largest can | 5,000 ml | 5 blocks | 10 | $250 |
The Copper and Golden cans can also be crafted: a bucket, two spruce slabs and three ingots of the metal. A cheaper can misses some of the crops in its reach; the largest never does.
No farmland? A pot ($50, or crafted from spruce planks and podzol) holds its own water and takes a crop anywhere you can place it.
Stars and what they sell for
Every harvest is rated. A better rating swaps the plain crop for a Silver Star, Golden Star or Ametish Star one, and the crop market pays more for each step. Prices are for one item.
| Crop | Plain | Silver | Golden | Ametish | Rotten |
|---|---|---|---|---|---|
| Chinese Cabbage | $8.00 | $11.00 | $13.00 | $15.00 | $4.00 |
| Grape | $7.50 | $10.00 | $12.50 | $15.50 | $3.90 |
| Pineapple | $7.50 | $10.00 | $12.00 | $13.50 | $3.60 |
| Orange | $7.50 | $9.00 | $11.00 | $13.00 | $3.80 |
| Pitaya | $7.00 | $8.50 | $11.00 | $12.50 | $3.00 |
| Pepper | $6.50 | $9.00 | $12.00 | $13.50 | $3.25 |
| Cabbage | $6.50 | $8.00 | $10.50 | $12.00 | $3.30 |
| Eggplant | $6.20 | $8.50 | $11.00 | $13.50 | $3.10 |
| Hop | $5.20 | $7.50 | $9.00 | $11.50 | $2.70 |
| Garlic | $5.00 | $7.50 | $9.00 | $11.00 | $2.70 |
| Tomato | $5.00 | $8.00 | $10.00 | $12.00 | $2.50 |
| Corn | $4.00 | $6.50 | $8.00 | $9.50 | $2.00 |
| Apple | Not bought | $7.50 | $9.20 | $11.50 | $2.80 |
A plain apple from an apple tree is an ordinary apple, so the market only buys the starred ones. Hop yields the most per harvest; trees take the longest to mature.
The crop market
/cropsmarket opens a market of its own, separate from /shop. It buys custom crops, and it sells everything on this page:
| Section | What is in it |
|---|---|
| Crops | The thirteen seeds, and the sell screen for produce with a Sell All button |
| Bushes | The six bushes |
| Money Tree | The five money trees |
| Electricity | Sprinklers, generators and batteries |
| Utility | Greenhouses, fertilizers, watering cans, the pot and harvest tools |
Left-click buys, right-click sells, and shift-right-click sells every one you are carrying.
Sprinklers and power
A sprinkler waters every crop in its square without you. It needs two things to run: water and electricity.
| Sprinkler | Waters | Price | Or craft with |
|---|---|---|---|
| Default Sprinkler | 3 × 3 | $200 | Iron ingots and spruce slabs |
| Golden Sprinkler | 5 × 5 | $300 | Gold ingots, spruce slabs and an iron ingot |
| Mythic Sprinkler | 7 × 7 | $450 | Diamonds, crying obsidian, spruce slabs and an iron ingot |
The bigger the sprinkler, the less electricity each watering costs it. Water comes from a water tank, which is crafted rather than bought: iron holds 5,000 ml, gold 8,000 and emerald 12,000.
| Power | How it works | Price |
|---|---|---|
| Combustion Generator | Burns coal. Works the same anywhere, day or night | $800 |
| Solar Panel | Free power from the sky, with less of it at night | $1,200 |
| Double Solar Panel | A stronger panel | $2,000 |
| Ultra Solar Panel | The strongest: about double a Solar Panel in a hot biome | $2,800 |
| Battery | Stores 250 units of charge. Normal holds 375, Ultra 500 | $200 · $350 · $550 |
Where you build matters. A solar panel in a hot biome makes three to four times what the same panel makes in a cold one.
Fertilizers
Six kinds, each in three grades. A higher grade works more often or does more.
| Fertilizer | What it does | Regular | High-Grade | Deluxe-Grade |
|---|---|---|---|---|
| Soil Quality Increase | A chance to improve the soil under the crop | $10 | $18 | $25 |
| Retain Water | A chance the crop keeps its water when harvested | $15 | $25 | $40 |
| Stage Increase | A chance to push the crop forward a stage | $15 | $30 | $45 |
| Speed Grow | Faster growth | $17 | $32 | $50 |
| Yield Increase | More items from a harvest | $20 | $35 | $50 |
| Quality Increase | A chance of a better star rating | $50 | $65 | $80 |
The regular grade of every kind except Stage Increase can also be crafted from gunpowder, brown mushrooms and feathers around one more ingredient.
Bushes
A bush grows something other than food. All six are planted in spring only, and all six grow back after a harvest. Unlike a crop, a bush pays for patience: leave it on past the first harvest stage and it gives more.
| Bush | Price | Picked early | Left to finish |
|---|---|---|---|
| Experience Bush | $700 | 100–300 experience | 300–500 experience |
| Iron Bush | $1,500 | 3–7 iron ingots, raw iron and nuggets | 5–12 iron ingots, raw iron and nuggets |
| Gold Bush | $2,200 | 4–9 gold ingots, raw gold and nuggets | 7–18 gold ingots, raw gold and nuggets |
| Emerald Bush | $3,500 | 6–12 emeralds | 9–15 emeralds, and up to 2 blocks |
| Diamond Bush | $4,000 | 3–5 diamonds | 5–20 diamonds, and up to 2 blocks |
| Netherite Bush | $5,000 | 1–2 netherite ingots | 1–3 netherite ingots, and up to 4 scrap |
The dearer bushes grow more slowly.
Money trees
A money tree pays in money, straight to your balance. Planted in spring only. Once grown it can be harvested at three points, each worth more than the last, and then it grows again.
| Tree | Price | First harvest | Second | Fully grown |
|---|---|---|---|---|
| Green | $1,200 | $100–1,000 | $300–1,500 | $500–2,000 |
| Blue | $2,400 | $500–2,000 | $800–2,500 | $1,000–3,000 |
| Red | $3,500 | $800–2,300 | $900–2,700 | $1,400–3,500 |
| Yellow | $4,500 | $1,000–3,000 | $1,500–3,800 | $2,500–5,000 |
| Purple | $7,000 | $1,500–3,500 | $2,000–4,500 | $3,000–6,500 |
The dearer the tree, the slower it grows.
Harvest tools and greenhouses
Anything on this page can be harvested by hand. The market also sells twelve harvest tools, each made for certain plants. Five of them carry an ability that has a chance to fire when you harvest:
| Tool | Used on | Ability | Price |
|---|---|---|---|
| Geologist Trowel | Iron and gold bushes | Precise Cutting | $200 |
| Golden Pruning Shears | Money trees | Currency Increaser | $250 |
| Enchanted Sickle | The five ore bushes | Transmutation | $300 |
| Fortune Cultivator | Money trees and the Experience Bush | Fortune Increaser | $400 |
| Gem Clipper | Emerald and diamond bushes | Multiplication | $500 |
Tools wear out: each has its own durability, shown on the item.
A greenhouse is a finished building placed from a single item. The Compact covers 36 blocks of growing space for $10,000, the Standard 50 for $13,000 and the Deluxe 100 for $15,500. It cannot go where you cannot build.
Farming as progress
The Farming skill and the Farmer job are earned on ordinary crops: wheat, carrots, potatoes and the rest. Custom crops pay through the crop market instead, so a farm of both earns twice over.
Checked against the live server on 11 October 2026.