What a town costs, and what it gets you.

Towny is the only land protection on the server. A town claims blocks, and everything inside follows the permissions that town sets.

Costs

ActionCostNotes
Found a town$5,000
Claim a town block$250A flat price. Nothing is refunded if you unclaim
Claim an outpost$500A claim away from the main town
Found a nation$100,000No minimum number of residents
Town upkeep$10 a day
Nation upkeep$100 a day
Neutral status$25 a day$100 a day for a nation
Travel to a town spawnFree to $10Your own town is free, your nation's towns $5, allied and public towns $10
CampFreeTemporary; lasts 48 hours

Upkeep and taxes

Towny collects once a day, at midday server time. Keep the town bank funded:

  • A town or nation that cannot pay its upkeep is deleted.
  • A resident who cannot pay the town's tax is removed from the town.
  • A resident who cannot pay a plot's tax loses that plot.

New towns start with every tax at $0. A mayor can set a flat tax of up to $1,000, or a percentage of up to 25%. Mayors do not pay their own town's tax, and a nation's capital does not pay nation tax.

How much you can claim

A town can claim 8 town blocks for every resident, with no upper limit. A town block is one 16×16 chunk. A resident can own up to 100 plots.

Claims have to stay at least five town blocks away from another town. Outposts are allowed and are not limited by town size. Other towns cannot overclaim your land.

Joining a nation adds bonus town blocks to every town in it, based on how many residents the nation has:

Nation residentsBonus town blocks
Fewer than 10+10
10+20
20+40
30+60
40+100
60 or more+140

What a town protects

In a new town, residents can build, break, use items and flip switches. Nation members, allies and outsiders cannot, until the mayor changes it. Fire spread, explosions and hostile mob spawns are off inside town land by default.

Standing in your town regenerates health. In the wilderness anyone can build and break, which is the reason to claim.

Town and nation titles

A town's title and its mayor's title change as it gains residents:

ResidentsTownMayor
1SettlementHermit
2HamletChief
6VillageBaron Von
10TownViscount
14Large TownCount Von
20CityEarl
24Large CityDuke
28MetropolisLord
Nation residentsNationLeader
Fewer than 10Land of …Leader
10Federation of …Count
20Dominion of …Duke
30Kingdom of …King
40The … EmpireEmperor
60The … RealmGod Emperor

Plots and town ranks

A mayor can mark a plot as one of nine types: default, shop, arena, embassy, wilds, inn, jail, farm or bank. None of them costs extra.

Towns have five ranks to hand out (assistant, helper, donator, vip and sheriff) and nations have two (assistant and helper). If a mayor leaves, the town passes to an assistant.

Camps

A camp is a free, temporary claim for players who are not in a town yet. Fire and explosions are switched off inside it.

A camp goes cold after 24 hours and is removed after 48. Relighting it resets the clock.

Towny commands

The commands to found a town, claim land and add residents are on the commands page, and under Claiming in the in-game /guide.

Checked against the live server on 11 October 2026.

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