How skills work
Skills run from level 0 to 100. /skills, or the Skills character at spawn, shows where you stand. Skill levels are never lost on death.
The eleven skills
Every level in a skill adds to its first stat. Every second level adds to its second.
| Skill | Levels from | First stat | Second stat |
|---|---|---|---|
| Farming | Harvesting fully grown crops | Health | Strength |
| Foraging | Chopping logs and leaves | Strength | Toughness |
| Mining | Breaking stone and ores | Toughness | Luck |
| Fishing | Catching fish and treasure | Luck | Health |
| Excavation | Digging dirt, gravel, sand and clay | Regeneration | Strength |
| Archery | Killing with a bow or crossbow | Crit Chance | Strength |
| Defense | Taking damage | Toughness | Health |
| Fighting | Killing in melee | Crit Damage | Regeneration |
| Agility | Jumping, running, swimming and falling | Regeneration | Wisdom |
| Alchemy | Brewing potions | Wisdom | Health |
| Enchanting | Enchanting items and combining books | Wisdom | Luck |
What the stats do
| Stat | Effect |
|---|---|
| Strength | More attack damage |
| Health | More hearts |
| Toughness | Less damage taken |
| Regeneration | Faster health and mana recovery |
| Luck | Better luck when farming, foraging, mining, fishing and digging |
| Wisdom | More experience, cheaper anvil work and a larger mana pool |
| Crit Chance | More frequent critical hits |
| Crit Damage | Harder critical hits |
Abilities
Each skill has five passive abilities. They unlock one at a time over the skill's first five levels and grow stronger every five levels after that.
Eight skills also have a mana ability, unlocked at level 6 and strengthened every six levels:
| Skill | Mana ability |
|---|---|
| Farming | Replenish |
| Foraging | Treecapitator |
| Mining | Speed Mine |
| Fishing | Sharp Hook |
| Excavation | Terraform |
| Archery | Charged Shot |
| Defense | Absorption |
| Fighting | Lightning Blade |
You start with 20 mana, and Wisdom raises it. Most mana abilities cost 20 mana and have a cooldown that shortens as they level.
What earns the most
- Fishing pays by catch: a cod is worth 25 XP, a salmon 60, and treasure far more.
- Alchemy pays more for harder brews: an awkward potion is worth 10 XP, a splash potion 35.
- Enchanting pays 30 XP per enchantment level you apply.
- Defense pays 1 XP for every point of damage a mob deals to you.
The skills menu has a leaderboard for every skill, so you can see who has pushed each one furthest.
Checked against the live server on 11 October 2026.