Eleven skills. No class.

Every skill levels to 100 by doing the thing it measures. There is nothing to choose and no points to spend.

How skills work

Skills run from level 0 to 100. /skills, or the Skills character at spawn, shows where you stand. Skill levels are never lost on death.

The eleven skills

Every level in a skill adds to its first stat. Every second level adds to its second.

SkillLevels fromFirst statSecond stat
FarmingHarvesting fully grown cropsHealthStrength
ForagingChopping logs and leavesStrengthToughness
MiningBreaking stone and oresToughnessLuck
FishingCatching fish and treasureLuckHealth
ExcavationDigging dirt, gravel, sand and clayRegenerationStrength
ArcheryKilling with a bow or crossbowCrit ChanceStrength
DefenseTaking damageToughnessHealth
FightingKilling in meleeCrit DamageRegeneration
AgilityJumping, running, swimming and fallingRegenerationWisdom
AlchemyBrewing potionsWisdomHealth
EnchantingEnchanting items and combining booksWisdomLuck

What the stats do

StatEffect
StrengthMore attack damage
HealthMore hearts
ToughnessLess damage taken
RegenerationFaster health and mana recovery
LuckBetter luck when farming, foraging, mining, fishing and digging
WisdomMore experience, cheaper anvil work and a larger mana pool
Crit ChanceMore frequent critical hits
Crit DamageHarder critical hits

Abilities

Each skill has five passive abilities. They unlock one at a time over the skill's first five levels and grow stronger every five levels after that.

Eight skills also have a mana ability, unlocked at level 6 and strengthened every six levels:

SkillMana ability
FarmingReplenish
ForagingTreecapitator
MiningSpeed Mine
FishingSharp Hook
ExcavationTerraform
ArcheryCharged Shot
DefenseAbsorption
FightingLightning Blade

You start with 20 mana, and Wisdom raises it. Most mana abilities cost 20 mana and have a cooldown that shortens as they level.

What earns the most

  • Fishing pays by catch: a cod is worth 25 XP, a salmon 60, and treasure far more.
  • Alchemy pays more for harder brews: an awkward potion is worth 10 XP, a splash potion 35.
  • Enchanting pays 30 XP per enchantment level you apply.
  • Defense pays 1 XP for every point of damage a mob deals to you.

The skills menu has a leaderboard for every skill, so you can see who has pushed each one furthest.

Checked against the live server on 11 October 2026.

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