The rules
- Three jobs at once.
/jobs, or the Jobs character at spawn, opens the menu to join and leave. - Each job levels to 200. Every level adds 1% to what that job pays.
- More jobs, less from each. Every extra job you hold takes 5% off the income of the others.
- Leaving costs levels. Quit a job and you lose 30% of your levels in it.
- Jobs pay three things: money, experience and job points.
The twelve jobs
| Job | Pays for |
|---|---|
| Brewing potions | |
| Placing building blocks | |
| Crafting items | |
| Digging dirt, sand, gravel and clay | |
| Enchanting gear | |
| Being among the first to discover a chunk, and brushing suspicious sand and gravel | |
| Harvesting and planting crops, breeding, taming, shearing and milking | |
| Catching fish | |
| Killing animals and monsters | |
| Chopping oak, spruce, birch, jungle, acacia and dark oak logs | |
| Mining stone and ores | |
| Crafting, repairing and smelting weapons |
Explorer pays most to whoever finds a chunk first and less to each of the next four, so it rewards going where nobody has been.
The points shop
Job points are spent in the shop inside the jobs menu. A sample of what they buy:
| Item | Points |
|---|---|
| Diamond Sword | 2,000 |
| Bow | 7,500 |
| Trident | 8,000 |
| Crossbow | 8,500 |
| Netherite Sword | 12,000 |
Checked against the live server on 11 October 2026.